The strength of the atypical Asian character in the games

Early 1990s It was a nostalgic period and unique in games. As an 11-year-old book boy wearing bows and a hot pink jogging set that doesn’t fit the playground, my only amenities were my best friend Denise, after school episodes of Star Trek: The Next Generation Above Pringles, and the family desktop, in all its beige glory. While most of my classmates in elementary school argued whether the Super Nintendo or the Sega Genesis was the super console, I turned my attention to PC games, and then just an afterthought.

Most of the kids in my class only used the family computers to boot Beacon Mavis learn to write or Encarta To finish their book reports. Since my mom’s longtime friend was a computer repair person who often brought home his business, I grew up around piles of IDE cables and optical drives, excited for weekend trips to Fry’s Electronics to check out the shiny big cardboard boxes that house the latest entertaining discs Floppy and CD.

Here I finally became fascinated with a real jewel: Gabriel Knight: The Sins of the Fathers. And it was the first time I encountered Grace Nakimura, the first inspirational and realistic Asian character I discovered in games. Over the years I used my expenses to extract anything Monolithic Sierra logo Until I finally found out, in that awkward pre-teens, that Sierra had created games with mature and complex themes for adults.

At the beginning Gabriel Knight Trilogy, the protagonist is a young, evil ladies’ man who owns the rare Saint George Library in the French Quarter of New Orleans, and writes horror novels at night. Fascinated by a series of bizarre murders that rocked the city (as the killer leaves few ritual clues), the “Voodoo Crimes” ends on the front page of the local newspaper every morning. Between reading his daily sign in Aquarius and drinking his coffee for breakfast, Gabriel decided to investigate and find the killer for himself, while feeling the inspiration for his latest book. Here the player meets Grace.

When we first met Grace, you weren’t wearing a silk robe flowing with cherry blossoms or spreading the Confucian wisdom that ancestors conveyed. She is not an accountant, scientist, or famous for her maths. She is a daily person who works as a cashier. I found it refreshing that she did not have a strange drama from “Far East” and that there was no attempt to assert it as a foreigner.

In a cute pair of glasses and a coral blouse that could have come fresh from Gap, she looked exactly like my aunt, who worked at the front desk for a local shipping company. I was even more relieved to find that she didn’t have an exaggerated accent – on the contrary, Lea Rimini, the voice actress who played her, did an excellent job of making her voice feel a little bored and upset, providing nigger responses to Tim Curry’s version of Gabrielle Knight. , Its feminine and flirtatious boss.

Every day, Gabrielle leans over the bookstore’s office and asks Grace if she can do some research into a seductive and seductive quarrel to help him get one step closer to resolving the case. After spending most of the day answering calls from Gabrielle’s ex-lovers, she remained immune to his “magic”. Between requests, we learn more about who grace is.

We discover that she lived in Japan until she was three years old, before her parents immigrated to the United States. Avoiding the typical “minority stereotype”, she admitted that her parents were angry with her for not completing her PhD – after receiving her MA in History and Classics, she decided to take a break from finishing school. Her fondness for adventure (and old books) led her to take the job at St. George, where she conducts investigative research to help Gabriel while he tracks down the perpetrators. Although she is kidnapped and inevitably rescued by Gabriel, she changes dramatically in the other two games in the series.

Gabriel Knight 2: The Monster Within It had an interesting art direction at the time: full-motion video, or FMV. Classic gamers fondly remember FMV as an optimistic hybrid between games and movies that was almost so popular for a brief period in the 1990s as the industry tried to discover the Venn diagram for gamers and movie fans. FMV Adventure Games used the latest technology to use pre-recorded footage of real actors and movie sets instead of hand-drawn 2D environments.

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