“Get this ghost, Henry. bring it. Now!” I heard my 6 year old son screaming when I got home. It’s not uncommon to hear him scream. But that he is It’s uncommon to hear him yell at his older brother’s directions.
I caught a whiff of the toasted mini pizza when I headed downstairs looking for my family and found an all-inclusive game party. My three children, ages 10, 8, and 6, were spread out on furniture and the floor with my husband. Snacks and drinks scattered all over as they played in 2006 عام Ghostbusters video game for Xbox.
Check it out! Henry uses a file Xbox adaptive controller تحكمMy husband yelled at the game’s music. I looked and saw Henry standing on a beanbag chair. Every time his arm hits a big red button, a proton beam strapped to the ghost hunter’s back shoots energy beams onto the screen.
A smile spread across my face as I watched my family play together. This should be normal, but it is not. Even though my kids are very close in age, it’s hard to find activities they can share.
Henry is my middle child. He was born premature, very small in size, and in need of medical attention. A day after he was born, I learned that I had contracted a virus (Cytomegalovirus) when I was pregnant and it affected his brain development. The speculation was that, most likely, he would not be able to walk independently or speak. It was a diagnosis that forever changed how I see accessibility and inclusion.
In the first two years of Henry’s life, he had little control over his muscles. Before he was one year old, he was diagnosed with spastic quadriplegia Cerebral Palsy. Henry engaged in hundreds of hours of physical therapy, and over the years, he slowly got stronger. He can now raise his body, move his arms and legs, and stand for brief periods with support. But even as he gets older, Henry gets tired of moving his body.
Despite his physical limitations, Henry is a smart and sassy kid who loves to play and is in the middle of the fun. My husband and I do our best to adapt everything so Henry can participate, but it’s not easy. Henry attends a different school than his brothers’ school, and most extracurricular activities outside the school are not set up to accommodate his limitations. Family outings, such as amusement parks, present many mobility challenges as well.
Most of Henry’s adaptive equipment, such as his wheelchair and armchair Eye contact device, Expensive. We must order it through the equipment clinic at a hospital or at Henry’s School. It may take four months or more before a device is approved by insurance and delivered for use (if covered by insurance). We need professional help to configure equipment every time we receive an item, as well as when it grows and evolves.
It is not often that we find adaptive equipment that can be bought off the shelves and used right away, especially with an activity that the whole family will enjoy. And that’s where the adaptive Xbox controller comes in. It pairs with the Xbox like a typical console. The biggest difference is that it has big buttons on its surface, which are Great for someone with limited mobility.
Henry could use the big black buttons on the console, or we could plug in a lighter touch terminal button. Each button can be configured to match any of the buttons on a typical console. We can also use a variety of foreign keys at the same time.
For example, when we play Ghostbusters, the right trigger (RT) button on a typical console fires the proton beam. We connected Henry’s external button to the port labeled “RT” on the back of the adaptive controller. Then, when he presses the outer button, it performs the same function as if you were pressing the right trigger. We can also make both buttons on the adaptive controller perform the same function, so that if it crosses its target and misses one button but hits the other, it will still get the desired result.