Stop putting pressure on developers to speed up the release of games on the market

if I were Nowhere near the internet in the past few days, you’ve probably heard that there’s a sequel coming The Legend of Zelda: Breath of the Wild. Nintendo dropped a 1.5-minute trailer for the game during E3 last week, and as soon as it arrived, everyone was on. Twitter He seems to be talking about the exact same thing. Players immediately began to pick out each scene for clues and discuss what they might mean. It was fun, and then it was done. This is the buzz problem. Once you’re done, there’s nothing to do but cool off your heels until the game launches.

Here’s the thing, though: Patience is a virtue. Players need to learn to wait.

The worst in the industry is that AAA titles are often shipped incomplete. There’s a reason Day 1 patches are a thing – these games are so huge that there aren’t enough hours in the day to fix everything that needs to be fixed. It’s also the reason crush It has become the norm, rather than the exception, in game development. (It is very common that 40 hours work week in Ratchet and Clank: Rift Apart development team became news.)

Players need to relieve the pressure on studios to deliver perfect on-demand titles. It’s nice to have huge expectations for AAA games, but developers shouldn’t be afraid of Twitter’s wrath just because they need to delay the release date.

I realized I was part of the problem a few days ago as I was bemoaning the gap between them Horizon Zero Dawn And the Forbidden horizon west. It’s been more than four years since the first came out, and while the second part is set for this year, a release date hasn’t been set. But even if there is a five-year interval between them, that’s fine. Great experience and mostly bug-free for 50 hours should It takes a long time to set up. I’d rather wait one term for a strong supplement than have one term in two years that is buggy and buggy. The toy can arrive quickly or it can arrive intact – you can’t get it both ways.

disagree with me? Let’s look at a counterpoint: Doctrine killer a series. Each installment is a massive open world game with endless side quests that can take hundreds of hours to complete. They arrive about every two years, and are often in absolute disarray when they do. Assassin’s Creed: Valhalla It was Game breaking error that took Five months to repair. not only this, The game felt pointless. A game with a tightly written story and clear and specific objectives is much better than a long game just because people expect it to be long. Another example? Cyberpunk 2077 movie. Developers at CDPR Received death threats When that game was delayed, and in the end they released a game That was clearly not ready. Yes it is he is A disappointment when studios delay games or there is a large lag between releases, but in any of those cases, the delay was better than what eventually happened.

I’m not saying this culture is entirely the players’ fault – top-tier studios have a lot of money and the ability to set expectations. But it’s not a groundbreaking revelation to say that fan entitlement is a huge problem in this industry, and perhaps learning patience will help in gaming culture as a whole. If everyone is tired of buggy game versions – me personally very I’m sick of buggy game versions – so we all have to learn to sit tight for the best of them. It’s not like there aren’t a ton of titles backlogged to play while you wait.

More great wired stories

Source link

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button